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Breathedge 2 Technical Help

Breathedge 2 Save File Location: Cloud Saves and Backups

Breathedge 2 saves live in AppData Local Breathedge2Game. The exact verified path, Steam Cloud quota, the flight-scene save rule, and how to back up.

9/8/2026 Early Access 0.8.11 Last updated: 10/21/2026 4 min read
Breathedge 2 Save File Location: Cloud Saves and Backups

FAQ

Does Breathedge 2 support Steam Cloud?
Yes. Steam Cloud is enabled, and the developer's Auto-Cloud configuration syncs the SaveGames folder in place with a 400 MB quota and a 100-file cap.
Where are saves on Steam Deck or Linux?
Inside the Proton compatibility prefix: ~/steamapps/compatdata/2412960/pfx/drive_c/users/steamuser/AppData/Local/Breathedge2Game/Saved/SaveGames — the standard Proton mapping of the Windows path.
Why can't I save during a flight scene?
Hotfix 0.8.7 deliberately restricts saving until you fully exit a flight scene. It is an anti-softlock measure, not a bug — land or leave the flight sequence, then save.

Where saves are stored

Breathedge 2 runs on Unreal Engine 5, and it follows the standard UE5 convention. Your saves are .sav files here:

%USERPROFILE%\AppData\Local\Breathedge2Game\Saved\SaveGames\

Expanded, that is C:\Users\<you>\AppData\Local\Breathedge2Game\Saved\SaveGames\.

How this is verified: the developer’s own Steam Auto-Cloud configuration — visible on SteamDB’s cloud page for the game — syncs exactly that folder (WinAppDataLocal / Breathedge2Game/Saved/SaveGames, pattern *.sav). A developer-configured cloud mapping mirrors the local path one-to-one, which pins the location down better than any forum post.

The folder name to remember is Breathedge2Game — the UE5 project name, not the marketing title. That trips people up because the game’s install folder is named Breathedge2. Saves do not live in the install directory at all; that was the original Breathedge’s behavior, and the sequel moved to the standard user-profile location.

Steam Cloud behavior

Steam Cloud is enabled, and it syncs that SaveGames folder automatically:

  • Quota: 400 MB, up to 100 files
  • What syncs: every .sav file in the folder, in place
  • Conflicts: Steam’s standard behavior applies — it keeps cloud and local copies in sync and prompts you when both changed

One caveat that is specific to this game: since hotfix 0.8.7, the game refuses to save until you have fully exited a flight scene. Players mid-flight-sequence sometimes read that as cloud trouble. It is not — it is a deliberate anti-softlock rule. Land first, then save. The same hotfix also fixed two bugs that could destroy saves: saving at the very end of a shuttle flight, which softlocked the game when loaded, and the depot yoke breaking save and load. Those notes ask you to write in with an affected save at info@breathedge.com — the developers checked every save sent to them and found them all loading correctly. And 0.8.8 settled the intro: saving in the starting scene works from the moment the kid leaves your train car. The patch notes tracker carries the full list.

How to back up or move a save

Because saves are plain files in one folder, backups are manual and painless:

  1. Press Win + R, paste %USERPROFILE%\AppData\Local\Breathedge2Game\Saved\SaveGames, and hit Enter.
  2. Copy the .sav files (or the whole folder) somewhere safe — a Backups folder, an external drive, wherever.
  3. To restore, drop the files back in. Do it with the game closed so Steam Cloud does not sync a half-written state.

To move a save between machines, the same copy works — or just let Steam Cloud do it by signing into the same Steam account. The game is Windows-only, so on Linux or Steam Deck the same files live inside the Proton prefix (compatdata/2412960 — the number is the game’s Steam app ID). Related reading: the system requirements guide covers the Steam Deck’s Verified status.

If a save acts up

  • Verify the game files first: Steam → right-click the game → Properties → Installed Files → Verify integrity of game files.
  • Check the hotfix level. The launch window shipped fixes at a rapid pace (0.8.5 through 0.8.9 in two weeks — see the patch notes tracker); an outdated build explains more “bugs” than people expect.
  • Report it in-game. Esc → Report a Bug can attach the save file itself, which is exactly what the developers ask for.

A warning about wrong paths online

Several fan sites claim Breathedge 2 saves live in AppData\LocalLow\RedRuins Softworks\... and that the game runs on Unity. Both claims are wrong. Those articles were published before the game even released — some two weeks before launch — and they contradict themselves between prose and tables. Breathedge 2 is Unreal Engine 5, and the path in this guide is pinned to the developer’s own cloud configuration. This wiki lists its sources for every claim; be suspicious of any save-location page that does not.

If you followed a LocalLow path guide and found an empty folder, that is why. The real folder is AppData\Local\Breathedge2Game\Saved\SaveGames. For the other launch-window technical questions — languages and voice acting, or how long Early Access runs — the technical section has separate guides.

Sources

Checked against Early Access build 0.8.11 (September 2026); the save-rule changes re-read on October 21, 2026:

Next step Breathedge 2 Language Support: Voice Acting and Subtitles Breathedge 2 supports 13 languages with interface and subtitles. Only English and Russian have full voice acting. The complete verified table.

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